Dynamic Text Properties

    Click on a value to edit. Properties of this selected shape(s) are shown on the left. Values are on the right. An explanation of each property is shown in a box on the bottom.

    Dynamic text can be dynamically changed using frame actions (Views > Actions and Sounds) or button actions.

Definition of Terms

    Dynamic text is text that can be manipulated with action scripting. It can be read in from a file or can be input through the Flash player.
    Variable name is the name of the dynamic text used in action script assignment statements like = "hello". In KoolMoves, it is the name of the object, for example txt1. For Flash 6 export, it is the name of the object with the string var appended to the end, for example txt1var.
    Instance name for Flash 6 export is the name of the object, for example txt1, that is used to access object properties like text, _x, _y, etc.

    These statements are valid for Flash 6 export:
        txt1var = "hello";
        txt1.text = "hello";
        txt1._x = 200;

    These statements are valid for Flash 4/5 export:
        txt1 = "hello";
        txt1._x = 200;